Saturday 14 March 2009

PCSX2 0.9.6 released!!

After nearly 16 months, here comes a new Pcsx2 version. Pcsx2 0.9.6

These months were somewhat problematic for pcsx2, due to an initial slowdown of the development process. Then, last fall, the Playground branch was created, and development picked up again. Finally, with the merge of Pcsx2 and Pcsx2 playground, the emulator's development returned once again as it was before, and now we can give you a release which should (we hope!) leave you happy.

We would like to thank everyone that was still waiting for a release, and coming to our forums. We would also like to thank everyone to encouraged and otherwise supported us. This release is especially for you.

Important note: you NEED to update directx or you won't be able to use the emulator! You can do it with either of the links below:
THIS <-- DirectX End-User Runtime Web Installer
or THIS <-- DirectX End-User Runtimes

What's new in 0.9.6?

- Huge rewrite, mainly from the new members of the Playground branch! Too many speedups, optimizations and other fixes to write here! Many famous games will now work.
- Dropped VM build replaced by the all new Vtlb, meaning no more 'Cannot allocate memory' errors at start up, more accurate emulation, slightly lower speeds but with many optimizations to come
- Full memcard support, working in all games
- Improved Frameskip/VU-skip
- Special Game Fixes Section
- Advanced Options Section for custom tweaking VU/FPU behavior.
- Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for HT machines (only 3-5% for Dual Core), and fixes many instabilities.
- Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and SPS in some games)
- Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks).
- Improved CDVD support.

Monday 26 November 2007

チョコボと魔法の絵本 - ブログパーツ

チョコボと魔法の絵本 - ブログパーツ

Sunday 11 November 2007

PCSX2 0.9.4 has arrived

Well ladys and gents, here it is, the brand spanking new PCSX2 0.9.4. We have lots of new stuff for you people to try out, some of the major features included in this release are:

- ZeroSPU2 - new SPU2 plugin from zerofrog. It is the most stable SPU2 plugin. Also has a time-scaling feature which slows down sound when the frame rate is too low (instead of hearing popping sounds). The time-scaling feature works best under Windows, but is also implemented in Linux. This new plugin also fixes the voices on the Japanese release of Final Fantasy X

- VU recompilers - games like Kingdom Hearts II, Metal Gear Solid III, and Katamari Damacy are now playable.

- ZeroGS 0.97 - ZeroGS DirectX has gone open source! You can download it from sourceforge. A lot of bug fixes in this release and the added support of AA modes up to x16! One new feature is the ability to tweak ZeroGS options, which were internal up to these release. Read more about this feature in the help guide for how to patch up games.

- Path3 GS fixes - Fixes corrupting textures on many games.

- Memory Card Fixes - Now you can save your games in games like Resident Evil 4 and others which refused to see memorycards!

- Dual Layer DVD reading support for games like Xenosaga.

- Network Play! Enjoy playing your favourite online game with PS2 Players. (WinPCap Required), You can read up on how to do it by following this link: http://forums.ngemu.com/pcsx2-official-f...guide.html

- Windows x64 and Linux x86-64 support - The recompilers are not optimized yet, so don't expect major speed improvements. However, pcsx2 can now natively run on these platforms as well as the x86 platforms.

- Real Time Clock - Silly as it may seem, this actually makes Metal Gear Solid 3 and Katamari Damacy work, plus your ps2 says the actual time!

Linux users, you can grab the source from the download section, or on sourceforge here.
The rest of you, you can download your preferred version from these links provided by GeneralEmu.net
PCSX2 0.9.4 Source Code
PCSX2 0.9.4 32Bit Binaries
PCSX2 0.9.4 32Bit Installer


Or from our official download section, here!

If you get a d3dx9_36.dll not found error, you need to update your directx from here.
Enjoy!

EDIT: There was a slight bug in the ZeroGS plugin. We've updated the binary and setup files. If you have a graphics that supports pixel shader 3.0, and zerogs reports it as 2.0, then grab the new files.

Tuesday 28 August 2007

力量


讓我看看你的毅力!

徹底地信任,並陪伴在身上。這樣子就能給予對方力量。

Sunday 26 August 2007


過去犯下的錯

就算再怎麼後悔都於事無補

所以要坦然面對事實

以後該怎麼辦

自己接下來想要怎麼做

才是最重要的

Tuesday 21 August 2007

8/30入伍

GOOD LUCK!!


除了自己以外

一個人還能替多少人祈求幸福呢?


幸福這東西一定是有限度的吧?

我不知情的我卻越過了那條界線,所以我失去一切。


所以,我全盤否定了我所生存的這個世界。

因為否定這世界,所以我重新整頓了自己。

我忘了怎麼笑。

相對的,我也忘了要怎麼生氣;

我的心是一片空白,很空虛,沒有任何感覺,連眼淚也流不出來。


要是這世界真的,一直這樣下去的話,

我覺得它消失也無妨。

如果我能,跟這世界一起消失的話,

一定會很輕鬆。


一有這想法,突然的...

在我心中,還殘留著的小小的光。

閃爍了好幾次...


等我回神過來,我已經站在這條街了。

雖然街上的路已經煥然一新,但回家的路我卻沒有猶疑。

那天下著雨,而使我加快腳步的,並不是雨的緣故。

讓我開始跑起來的並不是雨。


那天,

讓我開始行動的那個小小的光,到底是什麼呢?


的確,這也許不是永遠的。

這東西並不是約定好的。

而是某一天會突然就消失,微不足道的東西。


不過,這樣也好。

就算微不足道也無所謂。

剛開始那小小的光,

在心中慢慢的擴散,漸漸的增加光芒。

變成喜歡上妳的強大力量。



喜歡妳

就是我生活的動力。


現在妳活著,對我而言就是無可取代的力量。

妳被生下來這件事,

就是我心中那無可取代的光芒。


所以...

謝謝妳一直...

等著我。